The purpose of this lesson is to teach students the basics of building 2D games and animations. Specifically, students will learn about timer events, sprites, and how movement (animation) can be programmed.
Introduce the following concepts:
Demonstrate basics of computer animation. You can use emulator to show these.
Question: How do you move a ball horizontally, say 10 pixels a second.
Give students some problems and partners, and ask them to sketch solutions on paper:
Ask: How to speed up?