Create a 2-D arcade game for shooting targets --in this case, flying iPhones. You'll learn how to animate objects with Clock. Timer event and react to events like two objects colliding.
Drag two ImageSprites into the Canvas and set their Image property to picture files. Then add a Clock component and move the bullet on the Timer event.
On the Shooter.Touched, enable the Clock.TimerEnabled
Set the visibility of bullet so it appears on Shooter.Touched and disappears when hits top edige.
Add two buttons and move the shooter appropriately when each is clicked.
Drag in another ImageSprite and set up a label for score. On the CollidedWith event, add a point
Code the Target.EdgeReached event and make the bullet invisible as soon as it hits target.