Create a 2-D arcade game for shooting targets --in this case, flying iPhones. You'll learn how to animate objects with Clock. Timer event and react to events like two objects colliding.
Drag two ImageSprites into the Canvas and set their Image property to picture files. Then add a Clock component and move the bullet on the Timer event.
Looks best in full screen.
Set the visibility of bullet so it appears on Shooter.Touched and disappears when hits top edige.
Looks best in full screen.
Drag in another ImageSprite and set up a label for score. On the CollidedWith event, add a point
Looks best in full screen.
Code the Target.EdgeReached event and make the bullet invisible as soon as it hits target.
Looks best in full screen.