Molemash is a simple game in which a mole (or a picture of your little brother) jumps randomly around the screen and you try to touch it to get points. Build this game and learn how to add timing and randomness into your apps.
Add a canvas, image sprite, and clock, then code blocks so that the mole moves to a new random spot each interval.
Program the MoleSprite.Touched event to add one to the label showing the score
Change the if clause in the Canvas.Touched into an if-else
Drag in a label for the bar and define a variable "energy". When the user misses, subtract from energy and change width of label.
When energy becomes 0 tell the user (text-to-speech) and disable the clock and behaviors