Module 2  Games

The second module introduces games and sprite animation. Students learn about timer events, incrementing a number (score), animation events like CollidedWith and conditional (if) blocks.

Programming concepts: timer events, sprite animation, incrementing variables, conditionals, complex formulas

Components: Canvas, ImageSprite, Clock, Button, OrientationSensor


Session 1

Reading: Animation,Conditionals
Quiz 3

Session 2

Session 2b (Optional)

Lady Bug Chase

Session 3

Creative Project: Build your own Game